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Unreal Engine C++ API Reference > Plugins > DatasmithDispatcher
Inheritance Hierarchy
- ICommand
- FCompletedTaskCommand
References
Module | DatasmithDispatcher |
Header | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/DatasmithDispatcher/Public/DatasmithCommands.h |
Include | #include "DatasmithCommands.h" |
Syntax
class FCompletedTaskCommand : public DatasmithDispatcher::ICommand
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< CADLibrary::FFileDescriptor > | ExternalReferences | |
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FString | GeomFileName | |
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TArray< TPair< uint8, FString > > | Messages | |
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ETaskState | ProcessResult | |
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FString | SceneGraphFileName |
Overridden from ICommand
Type | Name | Description | |
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ECommandId | GetType () |
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void | SerializeImpl
(
FArchive& |