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Unreal Engine C++ API Reference > Plugins > CADTools
References
Module | CADTools |
Header | /Engine/Plugins/Enterprise/DatasmithCADImporter/Source/CADTools/Public/CADData.h |
Include | #include "CADData.h" |
Syntax
class FFileDescriptor
Constructors
Type | Name | Description | |
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FFileDescriptor
(
const TCHAR* InFilePath, |
Functions
Type | Name | Description | |
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bool | ||
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void | ChangePath
(
const FString& OldPath, |
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void | Empty () |
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const FString & | ||
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uint32 | ||
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ECADFormat | ||
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const FString & | GetFileName () |
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const FString & | ||
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const FString & | ||
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const FString & | ||
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bool | ||
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bool | IsEmpty () |
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void | SetCacheFile
(
const FString& InCacheFilePath |
Used define and then load the cache of the CAD File instead of the source file |
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void | SetConfiguration
(
const FString& NewConfiguration |
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void | SetSourceFilePath
(
const FString& NewFilePath |
Set the file path if SourceFilePath was not the real path |
Operators
Type | Name | Description | |
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bool | operator==
(
const FFileDescriptor& Other |