| BaseOptions |
FDatasmithImportBaseOptions |
|
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Options"
- Meta=(ShowOnlyInnerProperties)
|
| bUseSameOptions |
bool |
Whether to use or not the same options when loading multiple files. Default false |
DatasmithImportOptions.h |
|
| CameraImportPolicy |
EDatasmithImportActorPolicy |
Specifies what to do when material conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| FileName |
FString |
Name of the imported file without its path |
DatasmithImportOptions.h |
- BlueprintReadWrite
- Category="NotVisible"
|
| FilePath |
FString |
Full path of the imported file |
DatasmithImportOptions.h |
- BlueprintReadWrite
- Category="NotVisible"
|
| LightImportPolicy |
EDatasmithImportActorPolicy |
Specifies what to do when light conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| MaterialConflictPolicy |
EDatasmithImportAssetConflictPolicy |
Specifies what to do when material conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| MaterialQuality |
EDatasmithImportMaterialQuality |
Specifies what to do when material conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| OtherActorImportPolicy |
EDatasmithImportActorPolicy |
Specifies what to do when actor conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| ReimportOptions |
FDatasmithReimportOptions |
Options specific to the reimport process |
DatasmithImportOptions.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Reimport"
- Meta=(ShowOnlyInnerProperties)
|
| SearchPackagePolicy |
EDatasmithImportSearchPackagePolicy |
Specifies where to search for assets |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| SourceHash |
FMD5Hash |
The hash of the source referenced by SourceUri |
DatasmithImportOptions.h |
|
| SourceUri |
FString |
|
DatasmithImportOptions.h |
- BlueprintReadWrite
- Category="NotVisible"
|
| StaticMeshActorImportPolicy |
EDatasmithImportActorPolicy |
Specifies what to do when actor conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|
| TextureConflictPolicy |
EDatasmithImportAssetConflictPolicy |
Specifies what to do when texture conflicts |
DatasmithImportOptions.h |
- Transient
- AdvancedDisplay
|