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Unreal Engine C++ API Reference > Plugins > DatasmithContent > UDatasmithContentBlueprintLibrary
References
Module | DatasmithContent |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithContentBlueprintLibrary.h |
Include | #include "DatasmithContentBlueprintLibrary.h" |
Source | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Private/DatasmithContentBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Editor Scripting &124; Datasmith User Data"&41;
static void GetAllDatasmithUserData
&40;
TSubclassOf< UObject > ObjectClass,
TArray< UDatasmithAssetUserData &42; > & OutUserData
&41;
Remarks
Find all Datasmith User Data of loaded objects of the given type. This is a slow operation, so editor only.
Parameters
Name | Description |
---|---|
ObjectClass | Class of the object on which to filter, if specificed; otherwise there's no filtering |
OutUserData | Output array of Datasmith User Data. |