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Unreal Engine C++ API Reference > Plugins > DatasmithContent > FDatasmithTessellationOptions
Syntax
UPROPERTY&40;Config, EditAnywhere, BlueprintReadWrite, AdvancedDisplay,
Category&61;"Geometry & Tessellation Options",
Meta&61;&40;Units&61;deg, ToolTip&61;"Maximum angle between adjacent triangles. Smaller values make more triangles.", ClampMin&61;"5.0", ClampMax&61;"90.0"&41;&41;
float NormalTolerance
Remarks
Maximum angle between the normal of two triangles generated by the tessellation process. The angle is expressed in degree. The smaller the more triangles are generated. Default value is 20 degrees, min value is 5 degrees.