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API > API/Plugins > API/Plugins/DataprepLibraries
| Name | UDataprepFloatBoundingVolumeFetcher |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepFloatFetcherLibrary.h |
| Include Path | #include "Fetchers/DataprepFloatFetcherLibrary.h" |
Syntax
UCLASS (BlueprintType, NotBlueprintable,
Meta=(DisplayName="Bounding Volume", ToolTip="Filter objects based on their bounding box volume.\n For actor's bounding box only the components with a collision enabled will be used."))
class UDataprepFloatBoundingVolumeFetcher : public UDataprepFloatFetcher
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataprepParameterizableObject → UDataprepFetcher → UDataprepFloatFetcher → UDataprepFloatBoundingVolumeFetcher
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float Fetch_Implementation
(
const UObject* Object, |
Fetchers/DataprepFloatFetcherLibrary.h | ||
virtual FText GetNodeDisplayFetcherName_Implementation() |
Fetchers/DataprepFloatFetcherLibrary.h | ||
virtual bool IsThreadSafe() |
Fetchers/DataprepFloatFetcherLibrary.h |