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The Dataprep fetcher is a base class for Dataprep Selection system. The responsibility of fetcher is return a certain type of data for a object. (Look at DataprepStringFetcher for a example) This abstract base class exist currently for the discovery process, some compile time validation and to propagate UDataprepParameterizableObject
| Name | UDataprepFetcher |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h |
| Include Path | #include "SelectionSystem/DataprepFetcher.h" |
Syntax
UCLASS (Abstract)
class UDataprepFetcher : public UDataprepParameterizableObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataprepParameterizableObject → UDataprepFetcher
Derived Classes
UDataprepFetcher derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetAdditionalKeyword() |
Allows to add more keywords for when a user is searching for the fetcher in the ui. | SelectionSystem/DataprepFetcher.h |
|
virtual FText GetAdditionalKeyword_Implementation() |
SelectionSystem/DataprepFetcher.h | ||
FText GetDisplayFetcherName() |
Allows to change the name of the fetcher for the ui if needed. | SelectionSystem/DataprepFetcher.h |
|
virtual FText GetDisplayFetcherName_Implementation() |
The Native way to override the blueprint native events above. | SelectionSystem/DataprepFetcher.h | |
FText GetNodeDisplayFetcherName() |
The name displayed on node title. | SelectionSystem/DataprepFetcher.h |
|
virtual FText GetNodeDisplayFetcherName_Implementation() |
SelectionSystem/DataprepFetcher.h | ||
FText GetTooltipText() |
Allows to change the tooltip of the fetcher for the ui if needed. | SelectionSystem/DataprepFetcher.h |
|
virtual FText GetTooltipText_Implementation() |
SelectionSystem/DataprepFetcher.h | ||
virtual bool IsThreadSafe() |
Is this fetcher safe to use in a multi thread execution? | SelectionSystem/DataprepFetcher.h |