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API > API/Plugins > API/Plugins/DataprepCore
| Name | UDataprepSelectionTransform |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepSelectionTransform.h |
| Include Path | #include "SelectionSystem/DataprepSelectionTransform.h" |
Syntax
UCLASS (Abstract, Blueprintable)
class UDataprepSelectionTransform : public UDataprepParameterizableObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataprepParameterizableObject → UDataprepSelectionTransform
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOutputCanIncludeInput | bool | Specifies if input objects that have matching type can be added to the result. | SelectionSystem/DataprepSelectionTransform.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute
(
const TArray< UObject* >& InObjects, |
Execute the transform | SelectionSystem/DataprepSelectionTransform.h |
|
FText GetAdditionalKeyword() |
Allows to add more keywords for when a user is searching for the fetcher in the ui. | SelectionSystem/DataprepSelectionTransform.h |
|
virtual FText GetAdditionalKeyword_Implementation() |
SelectionSystem/DataprepSelectionTransform.h | ||
FText GetCategory() |
Allows to change the category of the transform for the ui if needed. | SelectionSystem/DataprepSelectionTransform.h |
|
virtual FText GetCategory_Implementation() |
SelectionSystem/DataprepSelectionTransform.h | ||
FText GetDisplayTransformName() |
Allows to change the name of the transform for the ui if needed. | SelectionSystem/DataprepSelectionTransform.h |
|
virtual FText GetDisplayTransformName_Implementation() |
SelectionSystem/DataprepSelectionTransform.h | ||
FText GetTooltip() |
Allows to change the tooltip of the transform for the ui if needed. | SelectionSystem/DataprepSelectionTransform.h |
|
virtual FText GetTooltip_Implementation() |
SelectionSystem/DataprepSelectionTransform.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnExecution
(
const TArray< UObject* >& InObjects, |
This function is called when the transform is executed. | SelectionSystem/DataprepSelectionTransform.h |
|
virtual void OnExecution_Implementation
(
const TArray< UObject* >& InObjects, |
This function is the same has OnExcution, but it's the extension point for an transform defined in c++. | SelectionSystem/DataprepSelectionTransform.h |