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API > API/Plugins > API/Plugins/DataprepCore
| Name | UDataprepRecursiveSelectionTransform |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepSelectionTransform.h |
| Include Path | #include "SelectionSystem/DataprepSelectionTransform.h" |
Syntax
UCLASS (Abstract, Blueprintable)
class UDataprepRecursiveSelectionTransform : public UDataprepSelectionTransform
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataprepParameterizableObject → UDataprepSelectionTransform → UDataprepRecursiveSelectionTransform
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowRecursionLevels | int32 | How many times is it allowed to apply another transform on the result. | SelectionSystem/DataprepSelectionTransform.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplySelectionTransform
(
const TArray< UObject* >& InObjects, |
SelectionSystem/DataprepSelectionTransform.h |
Overridden from UDataprepSelectionTransform
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnExecution_Implementation
(
const TArray< UObject* >& InObjects, |
This function is the same has OnExcution, but it's the extension point for an transform defined in c++. | SelectionSystem/DataprepSelectionTransform.h |