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Unreal Engine C++ API Reference > Plugins > DataprepCore > SelectionSystem > UDataprepStringsArrayFetcher
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepStringsArrayFetcher.h |
Include | #include "SelectionSystem/DataprepStringsArrayFetcher.h" |
UFUNCTION&40;BlueprintNativeEvent&41;
TArray< FString > Fetch
&40;
const UObject &42; Object,
bool & bOutFetchSucceded
&41; const
Remarks
This function is called when the fetcher is executed. If you are defining your fetcher in Blueprint this is the function to override. The fetched string
Parameters
Name | Description |
---|---|
Object | The object from which the fetcher should try to retrieve the string |
bOutFetchSucceded | If the fetcher managed to retrieve the string from the object this bool must be set to true |