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Unreal Engine C++ API Reference > Plugins > DataprepCore > Parameterization
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/Parameterization/DataprepParameterizationUtils.h |
Include | #include "Parameterization/DataprepParameterizationUtils.h" |
Syntax
class FDataprepParameterizationUtils
Functions
Type | Name | Description | |
---|---|---|---|
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FDataprepParameterizationContext | CreateContext
(
TSharedPtr< IPropertyHandle > PropertyHandle, |
Take a already existing parameterization context and create a new version including the handle. |
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UDataprepAsset * | GetDataprepAssetForParameterization
(
UObject* Object |
Grab the dataprep used for the parameterization of the object. |
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bool | IsPropertyChainValid
(
const TArray< FDataprepPropertyLink >& PropertyChain |
Check if a property is chain supported by the dataprep parameterization systems Note that the cached properties of the chain must not be null |
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TArray< FDataprepPropertyLink > | MakePropertyChain
(
TSharedPtr< IPropertyHandle > PropertyHandle |
Take a property handle from the details view and generate the property for the dataprep parameterization |
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TArray< FDataprepPropertyLink > | MakePropertyChain
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Take a Property Changed Event and extract a dataprep property link chain from it |