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Dataflow terminal node to save a skeleton asset
| Name | FSkeletonAssetTerminalNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/Public/Dataflow/DataflowSkeletonAssetTerminalNode.h |
| Include Path | #include "Dataflow/DataflowSkeletonAssetTerminalNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh, DataflowTerminal))
struct FSkeletonAssetTerminalNode : public FDataflowTerminalNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowTerminalNode → FSkeletonAssetTerminalNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletonAsset | TObjectPtr< USkeleton > | Skeleton Asset to be saved | Dataflow/DataflowSkeletonAssetTerminalNode.h |
|
| SourceSkeleton | TObjectPtr< const USkeleton > | Source Skeleton used to override the skeleton asset | Dataflow/DataflowSkeletonAssetTerminalNode.h |
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