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Get the physics assets from input skeletal mesh.
| Name | FGetPhysicsAssetFromSkeletalMeshDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/Public/Dataflow/DataflowSkeletalMeshNodes.h |
| Include Path | #include "Dataflow/DataflowSkeletalMeshNodes.h" |
Syntax
USTRUCT ()
struct FGetPhysicsAssetFromSkeletalMeshDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGetPhysicsAssetFromSkeletalMeshDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGetPhysicsAssetFromSkeletalMeshDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/DataflowSkeletalMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PhysicsAsset | DATAFLOW_NODE_DEFINE_INTERNAL(FGetPhysicsAssetFromSkeletalMeshDataflowNode, "GetPhysicsAssetFromSkeletalMesh", "General", "Get Physics Asset Skeletal Mesh") public TObjectPtr< const UPhysicsAsset > | Input skeletal mesh Output physics asset | Dataflow/DataflowSkeletalMeshNodes.h |
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