Navigation
API > API/Plugins > API/Plugins/DataflowNodes
Set the skeletal mesh for the collection
| Name | FDataflowCollectionSetSkinningSkeletalMesh |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowNodes/Public/Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h |
| Include Path | #include "Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FDataflowCollectionSetSkinningSkeletalMesh : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FDataflowCollectionSetSkinningSkeletalMesh
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h |
|
| GeometrySelection | FDataflowGeometrySelection | Geometries to set skinning skeletal mesh on | Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h |
|
| LODIndex | int32 | Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h |
|
|
| SkeletalMesh | TObjectPtr< USkeletalMesh > | Skeletal mesh binding to be stored in the collection | Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual DATAFLOW_NODE_DEFINE_INTERNAL(FDataflowCollectionSetSkinningSkeletalMesh, "SetSkinningSkeletalMesh", "Collection", "") public void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/DataflowCollectionSetSkinningSkeletalMesh.h |