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Dataflow skin weights painting tool
| Name | UDataflowEditorSkinWeightsPaintTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/DataflowEditorTools/DataflowEditorSkinWeightsPaintTool.h |
| Include Path | #include "DataflowEditorTools/DataflowEditorSkinWeightsPaintTool.h" |
Syntax
UCLASS ()
class UDataflowEditorSkinWeightsPaintTool : public USkinWeightsPaintTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → UMeshSurfacePointTool → UBaseBrushTool → UDynamicMeshBrushTool → USkinWeightsPaintTool → UDataflowEditorSkinWeightsPaintTool
Implements Interfaces
- IClickDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IHoverBehaviorTarget
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
- ISkeletalMeshEditingInterface
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataflowEditorContextObject | TObjectPtr< UDataflowContextObject > | Dataflow context object to be used to retrieve the node context data | DataflowEditorTools/DataflowEditorSkinWeightsPaintTool.h | |
| SetupIndices | TArray< TArray< int32 > > | Setup indices used to store the initial values | DataflowEditorTools/DataflowEditorSkinWeightsPaintTool.h | |
| SetupWeights | TArray< TArray< float > > | Setup weights used to store the initial values | DataflowEditorTools/DataflowEditorSkinWeightsPaintTool.h | |
| SkinWeightNode | FDataflowCollectionEditSkinWeightsNode * | Skin weight node associated with that tool | DataflowEditorTools/DataflowEditorSkinWeightsPaintTool.h |