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Class to handle the SelectionView widget
| Name | FDataflowSkeletonView |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowSkeletonView.h |
| Include Path | #include "Dataflow/DataflowSkeletonView.h" |
Syntax
class FDataflowSkeletonView : public FDataflowNodeView
Inheritance Hierarchy
- FGCObject → FDataflowNodeView → FDataflowSkeletonView
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowSkeletonView
(
TObjectPtr< UDataflowBaseContent > InContent |
Dataflow/DataflowSkeletonView.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDataflowSkeletonView() |
Dataflow/DataflowSkeletonView.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SkeletonName | const FName | Dataflow/DataflowSkeletonView.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionIndexRemap | TArray< int32 > | Rempping from the selected node to the SkeletalMesh | Dataflow/DataflowSkeletonView.h | |
| SkeletalMesh | TObjectPtr< USkeletalMesh > | Skeletal Mesh in the SkeletalViewer | Dataflow/DataflowSkeletonView.h | |
| Skeleton | TObjectPtr< USkeleton > | Visualized Skeleton | Dataflow/DataflowSkeletonView.h | |
| SkeletonEditor | TSharedPtr< ISkeletonTree > | Dataflow/DataflowSkeletonView.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< ISkeletonTree > CreateEditor
(
FSkeletonTreeArgs& InSkeletonTreeArgs |
Create the Skeleton Tree Editor | Dataflow/DataflowSkeletonView.h | |
USkeleton * GetSkeleton() |
Skeleton Access | Dataflow/DataflowSkeletonView.h | |
void SkeletonViewSelectionChanged
(
const TArrayView< TSharedPtr< ISkeletonTreeItem > >& InSelectedItems, |
Selection View Callbacks | Dataflow/DataflowSkeletonView.h | |
void UpdateSkeleton() |
Update Data | Dataflow/DataflowSkeletonView.h |
Overridden from FDataflowNodeView
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConstructionViewSelectionChanged
(
const TArray< UPrimitiveComponent* >& SelectedComponents, |
Update the view based on changes in the construction view | Dataflow/DataflowSkeletonView.h | |
virtual void SetSupportedOutputTypes() |
Set selection types | Dataflow/DataflowSkeletonView.h | |
virtual void SimulationViewSelectionChanged
(
const TArray< UPrimitiveComponent* >& SelectedComponents, |
Update the view based on changes in the simulation view | Dataflow/DataflowSkeletonView.h | |
virtual void UpdateViewData() |
Update the view | Dataflow/DataflowSkeletonView.h |
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
Add GC managed objects | Dataflow/DataflowSkeletonView.h |