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Init params for a skeleton tree widget
| Name | FSkeletonTreeArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
| Include Path | #include "ISkeletonTree.h" |
Syntax
struct FSkeletonTreeArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonTreeArgs() |
ISkeletonTree.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowMeshOperations | bool | Whether to allow operations that modify the mesh | ISkeletonTree.h | |
| bAllowSkeletonOperations | bool | Whether to allow operations that modify the skeleton | ISkeletonTree.h | |
| bHideBonesByDefault | bool | Whether to hide bones by default | ISkeletonTree.h | |
| bShowBlendProfiles | bool | Whether to show the blend profiles editor for the skeleton being displayed | ISkeletonTree.h | |
| bShowDebugVisualizationOptions | bool | Whether to show the filter option to allow filtering of debug draw elements in the viewport. | ISkeletonTree.h | |
| bShowFilterMenu | bool | Whether to show the filter menu to allow filtering of active bones, sockets etc. | ISkeletonTree.h | |
| Builder | TSharedPtr< ISkeletonTreeBuilder > | Optional builder to allow for custom tree construction | ISkeletonTree.h | |
| ContextName | FName | Context name used to persist settings | ISkeletonTree.h | |
| Extenders | TSharedPtr< FExtender > | Menu extenders applied to context and filter menus | ISkeletonTree.h | |
| Mode | ESkeletonTreeMode | The mode that this skeleton tree is in | ISkeletonTree.h | |
| OnGetFilterText | FOnGetFilterText | Delegate that allows custom filtering text to be shown on the filter button | ISkeletonTree.h | |
| OnSelectionChanged | FOnSkeletonTreeSelectionChanged | Delegate called by the tree when a socket is selected | ISkeletonTree.h | |
| PreviewScene | TSharedPtr< IPersonaPreviewScene > | Optional preview scene that we can pair with | ISkeletonTree.h |