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API > API/Plugins > API/Plugins/DataflowEditor
| Name | FDataflowSimulationViewportClient |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowSimulationViewportClient.h |
| Include Path | #include "Dataflow/DataflowSimulationViewportClient.h" |
Syntax
class FDataflowSimulationViewportClient : public FDataflowEditorViewportClientBase
Inheritance Hierarchy
- FViewportClient → FCommonViewportClient → FEditorViewportClient → FDataflowEditorViewportClientBase → FDataflowSimulationViewportClient
- FViewElementDrawer → FEditorViewportClient → FDataflowEditorViewportClientBase → FDataflowSimulationViewportClient
- FGCObject → FEditorViewportClient → FDataflowEditorViewportClientBase → FDataflowSimulationViewportClient
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowSimulationViewportClient
(
FEditorModeTools* InModeTools, |
Dataflow/DataflowSimulationViewportClient.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDataflowSimulationViewportClient() |
Dataflow/DataflowSimulationViewportClient.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnSelectionChangedMulticast | TMulticastDelegate_TwoParams< void, const TArray< UPrimitiveComponent * > &, const TArray< FDataflowBaseElement * > & > | Dataflow/DataflowSimulationViewportClient.h | |
| Super | FDataflowEditorViewportClientBase | Dataflow/DataflowSimulationViewportClient.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSelectionChangedMulticast | FOnSelectionChangedMulticast | Dataflow/DataflowSimulationViewportClient.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableSceneTicking | bool | Flag to enable scene ticking from the client | Dataflow/DataflowSimulationViewportClient.h | |
| DataflowEditorToolkitPtr | TWeakPtr< FDataflowEditorToolkit > | Toolkit used to create the viewport client | Dataflow/DataflowSimulationViewportClient.h | |
| DataflowSimulationScenePtr | TWeakPtr< FDataflowSimulationScene > | Strongly typed simulation scene | Dataflow/DataflowSimulationViewportClient.h | |
| ToolCommandList | TWeakPtr< FUICommandList > | Dataflow/DataflowSimulationViewportClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TWeakPtr< FDataflowEditorToolkit > & GetDataflowEditorToolkit() |
Get the data flow toolkit | Dataflow/DataflowSimulationViewportClient.h | |
void SetDataflowEditorToolkit
(
TWeakPtr< FDataflowEditorToolkit > DataflowToolkit |
Set the data flow toolkit used to create the client | Dataflow/DataflowSimulationViewportClient.h | |
void SetToolCommandList
(
TWeakPtr< FUICommandList > ToolCommandList |
Set the tool command list | Dataflow/DataflowSimulationViewportClient.h |
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetReferencerName() |
Dataflow/DataflowSimulationViewportClient.h |