Navigation
API > API/Plugins > API/Plugins/DataflowEditor
| Name | FDataflowConstructionViewportClient |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/Public/Dataflow/DataflowConstructionViewportClient.h |
| Include Path | #include "Dataflow/DataflowConstructionViewportClient.h" |
Syntax
class FDataflowConstructionViewportClient : public FDataflowEditorViewportClientBase
Inheritance Hierarchy
- FViewportClient → FCommonViewportClient → FEditorViewportClient → FDataflowEditorViewportClientBase → FDataflowConstructionViewportClient
- FViewElementDrawer → FEditorViewportClient → FDataflowEditorViewportClientBase → FDataflowConstructionViewportClient
- FGCObject → FEditorViewportClient → FDataflowEditorViewportClientBase → FDataflowConstructionViewportClient
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataflowConstructionViewportClient
(
FEditorModeTools* InModeTools, |
Dataflow/DataflowConstructionViewportClient.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDataflowConstructionViewportClient() |
Dataflow/DataflowConstructionViewportClient.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnSelectionChangedMulticast | TMulticastDelegate_TwoParams< void, const TArray< UPrimitiveComponent * > &, const TArray< FDataflowBaseElement * > & > | Dataflow/DataflowConstructionViewportClient.h | |
| Super | FDataflowEditorViewportClientBase | Dataflow/DataflowConstructionViewportClient.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSelectionChangedMulticast | FOnSelectionChangedMulticast | Dataflow/DataflowConstructionViewportClient.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BehaviorsFor2DMode | TArray< TObjectPtr< UInputBehavior > > | Dataflow/DataflowConstructionViewportClient.h | ||
| bEnableSceneTicking | bool | Flag to enable scene ticking from the client | Dataflow/DataflowConstructionViewportClient.h | |
| ConstructionScene | TWeakPtr< FDataflowConstructionScene > | Dataflow preview scene from the toolkit | Dataflow/DataflowConstructionViewportClient.h | |
| ConstructionViewMode | const UE::Dataflow::IDataflowConstructionViewMode * | Construction view mode | Dataflow/DataflowConstructionViewportClient.h | |
| DataflowEditorToolkitPtr | TWeakPtr< FDataflowEditorToolkit > | Toolkit used to create the viewport client | Dataflow/DataflowConstructionViewportClient.h | |
| OrthoScrollBehaviorTarget | TUniquePtr< IClickDragBehaviorTarget > | Dataflow/DataflowConstructionViewportClient.h | ||
| SavedInactiveViewTransforms | TMap< FName, FViewportCameraTransform > | Saved view transforms for the currently inactive view modes (e.g. store the 3D camera here while in 2D mode and vice-versa) | Dataflow/DataflowConstructionViewportClient.h | |
| ToolCommandList | TWeakPtr< FUICommandList > | Dataflow/DataflowConstructionViewportClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TWeakPtr< FDataflowEditorToolkit > & GetDataflowEditorToolkit() |
Get the data flow toolkit | Dataflow/DataflowConstructionViewportClient.h | |
FString GetOverlayString() |
Dataflow/DataflowConstructionViewportClient.h | ||
USelection * GetSelectedComponents() |
Dataflow/DataflowConstructionViewportClient.h | ||
void SetConstructionViewMode
(
const UE::Dataflow::IDataflowConstructionViewMode* InViewMode |
Dataflow/DataflowConstructionViewportClient.h | ||
void SetDataflowEditorToolkit
(
TWeakPtr< FDataflowEditorToolkit > DataflowToolkit |
Set the data flow toolkit used to create the client | Dataflow/DataflowConstructionViewportClient.h | |
void SetToolCommandList
(
TWeakPtr< FUICommandList > ToolCommandList |
Set the tool command list | Dataflow/DataflowConstructionViewportClient.h |
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetReferencerName() |
Dataflow/DataflowConstructionViewportClient.h |
Protected
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
FGCObject. | Dataflow/DataflowConstructionViewportClient.h |