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API > API/Plugins > API/Plugins/DataValidation > API/Plugins/DataValidation/FMaterialEditorValidationShaderP-
References
| Module | DataValidation |
| Header | /Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidator_Material.h |
| Include | #include "EditorValidator_Material.h" |
Syntax
static FName MaxRHIShaderPlatformName = MaxRHIShaderPlatformNameView.GetData();