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FAutoSavingFixer |
IFixer which wraps another fixer and makes it auto-save the asset after the fix is applied. |
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FFixAlwaysApplicable |
Functor which always returns EFixApplicability::CanBeApplied. |
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FMaterialEditorValidationPlatform |
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FMaterialEditorValidationShaderPlatform |
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FMutuallyExclusiveFixSet |
IFixer made out of many smaller fixers. |
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FObjectSetDependentFixer |
IFixer which wraps another fixer in a set of dependencies. |
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FScopedIgnoreLogMessages |
Utility to tell the closest enclosing FScopedLogMessageGatherer to ignore certain messages. |
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FScopedLogMessageGatherer |
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FSingleUseFixer |
IFixer which wraps another fixer and makes it single use only. |
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FValidateAssetsDetails |
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FValidateAssetsExternalObject |
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FValidateAssetsResults |
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FValidateAssetsSettings |
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FValidatingFixer |
IFixer which wraps another fixer and makes it validate any assets touched by the fix. |
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IDataValidationModule |
The public interface to this module |
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TLambdaFixer |
IFixer created out of a pair of lambdas. This can be constructed conveniently using MakeFix. |
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UDataValidationChangelist |
Changelist abstraction to allow changelist-level data validation |
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UDataValidationCommandlet |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDataValidationSettings |
Project-wide settings for data validation |
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UDirtyFilesChangelistValidator |
Validates there is no unsaved files in the changelist about to be submitted. |
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UEditorValidator_Localization |
Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type. |
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UEditorValidator_Material |
Checks if UMaterial and UMaterialInstance are compiling on all validation shader platforms. |
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UEditorValidatorBase |
The EditorValidatorBase is a class which verifies that an asset meets a specific ruleset. |
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UEditorValidatorSubsystem |
UEditorValidatorSubsystem manages all the asset validation in the engine. |
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