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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/UDataRegistrySubsystem
References
| Module | DataRegistry |
| Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h |
| Include | #include "DataRegistrySubsystem.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp |
void PreregisterSpecificAssets
&40;
const TMap< FDataRegistryType, TArray< FSoftObjectPath >> & AssetMap,
int32 AssetPriority
&41;
Remarks
Schedules registration of assets by path, this will happen immediately or will be queued if the data registries don't exist yet