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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/FDataRegistryResolverScope
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataRegistryResolverScope
(
FDataRegistryResolver& ScopeResolver |
Creates a temporary resolver scope without requiring a dynamically allocated object. | DataRegistryTypes.h | |
FDataRegistryResolverScope
(
const TSharedPtr< FDataRegistryResolver >& ScopeResolver |
Creates a temporary resolver scope, will use the passed in resolver until scope returns. | DataRegistryTypes.h |
FDataRegistryResolverScope(FDataRegistryResolver &)
Description
Creates a temporary resolver scope without requiring a dynamically allocated object. Only valid on game thread
| Name | FDataRegistryResolverScope |
| Type | function |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
| Include Path | #include "DataRegistryTypes.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistryTypes.cpp |
FDataRegistryResolverScope
(
FDataRegistryResolver & ScopeResolver
)
FDataRegistryResolverScope(const TSharedPtr< FDataRegistryResolver > &)
Description
Creates a temporary resolver scope, will use the passed in resolver until scope returns. Only valid on game thread
| Name | FDataRegistryResolverScope |
| Type | function |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
| Include Path | #include "DataRegistryTypes.h" |
| Source | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistryTypes.cpp |
FDataRegistryResolverScope
(
const TSharedPtr < FDataRegistryResolver > & ScopeResolver
)