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Abstract structure used to resolve data registry IDs by game or plugin-specific systems
| Name | FDataRegistryResolver |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
| Include Path | #include "DataRegistryTypes.h" |
Syntax
struct FDataRegistryResolver
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsVolatile () |
Return true if this resolver is considered volatile, which means that it should stop any long term caching of results. | DataRegistryTypes.h | |
bool ResolveIdToName
(
FName& OutResolvedName, |
Override this function, if it returns true then OutResolvedName should be used, otherwise will check other resolvers and default behavior | DataRegistryTypes.h |