Navigation
Unreal Engine C++ API Reference > Plugins > DataRegistry
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
Include | #include "DataRegistryTypes.h" |
Syntax
struct FDataRegistryResolver
Remarks
Abstract structure used to resolve data registry IDs by game or plugin-specific systems
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsVolatile () |
Return true if this resolver is considered volatile, which means that it should stop any long term caching of results. |
![]() |
bool | ResolveIdToName
(
FName& OutResolvedName, |
Override this function, if it returns true then OutResolvedName should be used, otherwise will check other resolvers and default behavior |