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API > API/Plugins > API/Plugins/DataRegistry > API/Plugins/DataRegistry/FDataRegistryResolverScope
Global and temporary resolver stack, will go from last added back to 0, optionally able to push stack objects.
| Name | FResolverStackEntry |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h |
| Include Path | #include "DataRegistryTypes.h" |
Syntax
struct FResolverStackEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResolverStackEntry
(
const TSharedPtr< FDataRegistryResolver >& ScopeResolver |
DataRegistryTypes.h | ||
FResolverStackEntry
(
FDataRegistryResolver& ScopeResolver |
DataRegistryTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AsRawPtr | FDataRegistryResolver * | DataRegistryTypes.h | ||
| AsSharedPtr | TSharedPtr< FDataRegistryResolver > | DataRegistryTypes.h |