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Unreal Engine C++ API Reference > Plugins > DataRegistry
References
Module | DataRegistry |
Header | /Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/SoftDataRegistryOrTable.h |
Include | #include "SoftDataRegistryOrTable.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataRegistryOrTableRow
Remarks
Defines a DataRegistryId or DataTableRowHandle with a common interface to both
Variables
Type | Name | Description | |
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bool | bUseDataRegistryId | |
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FDataRegistryId | DataRegistryId | |
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FDataTableRowHandle | DataTableRow |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDataRegistryOrTableRow
(
const FDataTableRowHandle& RowHandle |
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FDataRegistryOrTableRow
(
const FDataRegistryId& RegistryId |
Functions
Type | Name | Description | |
---|---|---|---|
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const UDataRegistry * | Method to get the Data Registry for the given registry id | |
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const T * | GetItem
(
const TCHAR* ContextString |
|
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const UScriptStruct * | GetStruct () |
Returns the script struct used for the data registry item or data table row. |
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bool | IsValid () |
Method to check validity of this row |
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bool | SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Used to upgrade a FDataTableHandle to a FDataRegistryOrTableRow |
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FString | ToString () |