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Handle to a particular row in a table
| Name | FDataTableRowHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
Syntax
USTRUCT (BlueprintType )
struct FDataTableRowHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataTableRowHandle() |
Engine/DataTable.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataTable | TObjectPtr< const UDataTable > | Pointer to table we want a row from | Engine/DataTable.h |
|
| RowName | FName | Name of row in the table that we want | Engine/DataTable.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * GetRow
(
const TCHAR* ContextString |
Get the row straight from the row handle | Engine/DataTable.h | |
| Engine/DataTable.h | |||
bool IsNull() |
Returns true if this handle is specifically pointing to nothing | Engine/DataTable.h | |
void PostSerialize
(
const FArchive& Ar |
Engine/DataTable.h | ||
FString ToDebugString
(
bool bUseFullPath |
Engine/DataTable.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FDataTableRowHandle const& Other |
Engine/DataTable.h | ||
bool operator==
(
FDataTableRowHandle const& Other |
Engine/DataTable.h |