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Command is an abstract class whose implementations are expected to modify the DNA provided in the run() method in some way.
| Name | Command |
| Type | class |
| Header File | /Engine/Plugins/Animation/DNACalib/Source/DNACalibLib/Public/dnacalib/Command.h |
| Include Path | #include "dnacalib/Command.h" |
Syntax
class Command
Derived Classes
Command derived class hierarchy
- CalculateMeshLowerLODsCommand
- ClearBlendShapesCommand
- CommandSequence
- ConditionalCommand
- ConvertUnitsCommand
- PruneBlendShapeTargetsCommand
- RemoveAnimatedMapCommand
- RemoveBlendShapeCommand
- RemoveJointAnimationCommand
- RemoveJointCommand
- RemoveMeshCommand
- RenameAnimatedMapCommand
- RenameBlendShapeCommand
- RenameJointCommand
- RenameMeshCommand
- RotateCommand
- ScaleCommand
- SetBlendShapeTargetDeltasCommand
- SetLODsCommand
- SetNeutralJointRotationsCommand
- SetNeutralJointTranslationsCommand
- SetSkinWeightsCommand
- SetVertexPositionsCommand
- TranslateCommand
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~Command() |
dnacalib/Command.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void run
(
DNACalibDNAReader* output |
dnacalib/Command.h |