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API > API/Plugins > API/Plugins/DMXRuntime
| Name | FDMXFixturePatchChannel |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Sequencer/MovieSceneDMXLibrarySection.h |
| Include Path | #include "Sequencer/MovieSceneDMXLibrarySection.h" |
Syntax
USTRUCT ()
struct FDMXFixturePatchChannel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveMode | int32 | Allows Sequencer to animate the fixture using a mode and not have it break simply by the user changing the active mode in the DMX Library. | Sequencer/MovieSceneDMXLibrarySection.h | |
| DMXLibrary | TObjectPtr< UDMXLibrary > | The outer library of the channel | Sequencer/MovieSceneDMXLibrarySection.h | |
| FunctionChannels | TArray< FDMXFixtureFunctionChannel > | Fixture function float channels | Sequencer/MovieSceneDMXLibrarySection.h | |
| Reference | FDMXEntityFixturePatchRef | Points to the Fixture Patch | Sequencer/MovieSceneDMXLibrarySection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetFixturePatch
(
UDMXEntityFixturePatch* InPatch |
Sequencer/MovieSceneDMXLibrarySection.h | ||
void UpdateNumberOfChannels
(
bool bResetDefaultValues |
Makes sure the number of Float Channels matches the number of functions in the selected Patch mode | Sequencer/MovieSceneDMXLibrarySection.h |