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API > API/Plugins > API/Plugins/DMXRuntime
| Name | FDMXFixtureCellAttribute |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
| Include Path | #include "Library/DMXEntityFixtureType.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Fixture Cell Attribute"))
struct FDMXFixtureCellAttribute
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXFixtureCellAttribute() |
Constructor | Library/DMXEntityFixtureType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FDMXAttributeName | The Attribute name to map this Function to. | Library/DMXEntityFixtureType.h |
|
| bUseLSBMode | bool | The Endianess of the Attribute: Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number. | Library/DMXEntityFixtureType.h |
|
| DataType | EDMXFixtureSignalFormat | This function's data type. Defines the used number of channels (bytes) | Library/DMXEntityFixtureType.h |
|
| DefaultValue | int64 | Initial value for this function when no value is set | Library/DMXEntityFixtureType.h |
|
| Description | FString | Library/DMXEntityFixtureType.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetNumChannels() |
Returns the number of channels of the attribute | Library/DMXEntityFixtureType.h |