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API > API/Plugins > API/Plugins/DMXPixelMappingRuntime
| Name | UDMXPixelMappingSubsystem |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Blueprint/DMXPixelMappingSubsystem.h |
| Include Path | #include "Blueprint/DMXPixelMappingSubsystem.h" |
Syntax
UCLASS ()
class UDMXPixelMappingSubsystem : public UEngineSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEngineSubsystem → UDMXPixelMappingSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMXPixelMapping * GetDMXPixelMapping
(
UDMXPixelMapping* InPixelMapping |
Load Pixel Mapping asset | Blueprint/DMXPixelMappingSubsystem.h |
|
UDMXPixelMappingFixtureGroupComponent * GetFixtureGroupComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get FixtureGroup component. Only for K2 blueprint nodes | Blueprint/DMXPixelMappingSubsystem.h |
|
UDMXPixelMappingMatrixComponent * GetMatrixComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get Matrix component. Only for K2 blueprint nodes | Blueprint/DMXPixelMappingSubsystem.h |
|
UDMXPixelMappingOutputDMXComponent * GetOutputDMXComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get OutputDMX component. Only for K2 blueprint nodes | Blueprint/DMXPixelMappingSubsystem.h |
|
UDMXPixelMappingRendererComponent * GetRendererComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get Renderer component. Only for K2 blueprint nodes | Blueprint/DMXPixelMappingSubsystem.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UDMXPixelMappingSubsystem * GetDMXPixelMappingSubsystem_Callable() |
Get a DMX PixelMapping Subsystem, callable version | Blueprint/DMXPixelMappingSubsystem.h |
|
static UDMXPixelMappingSubsystem * GetDMXPixelMappingSubsystem_Pure() |
Get a DMX PixelMapping Subsystem, pure version | Blueprint/DMXPixelMappingSubsystem.h |
|