| FDMXPixelMappingComponentTemplate |
The Component template represents a Component or a set of Components to create. |
| FDMXPixelMappingRuntimeUtils |
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| UDEPRECATED_DMXPixelMappingScreenComponent |
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| UDMXPixelMapping |
DMX Pixel Mapping. |
| UDMXPixelMappingBaseComponent |
Base class for all DMX Pixel Mapping components. |
| UDMXPixelMappingColorSpace |
Base class for Pixel Mapping Color Spaces. Note, implementations must be thread-safe. |
| UDMXPixelMappingFixtureGroupComponent |
Container component for Fixture Items |
| UDMXPixelMappingFixtureGroupItemComponent |
A component that holds a single Fixture Patch in the Pixel Mapping, and actually sends DMX. |
| UDMXPixelMappingLayoutScript |
Allows scripting of Pixel Mapping Component Layouts. |
| UDMXPixelMappingMatrixCellComponent |
Matrix pixel component |
| UDMXPixelMappingMatrixComponent |
DMX Matrix group component |
| UDMXPixelMappingOutputComponent |
Base class for all Designer and configurable components |
| UDMXPixelMappingOutputDMXComponent |
Base class for components that contain a fixture patch to send DMX. |
| UDMXPixelMappingRendererComponent |
Component for rendering input texture. |
| UDMXPixelMappingRootComponent |
Root component in the components tree |
| UDMXPixelMappingSubsystem |
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