Navigation
| Name | DMXPixelMappingRuntime |
| Type | Runtime |
| Part of Plugins | DMX Pixel Mapping |
| Location | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/ |
| Module Build Rules | DMXPixelMappingRuntime.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FDMXPixelMappingComponentTemplate | The Component template represents a Component or a set of Components to create. |
| FDMXPixelMappingRuntimeUtils | |
| UDEPRECATED_DMXPixelMappingScreenComponent | |
| UDMXPixelMapping | DMX Pixel Mapping. |
| UDMXPixelMappingBaseComponent | Base class for all DMX Pixel Mapping components. |
| UDMXPixelMappingColorSpace | Base class for Pixel Mapping Color Spaces. Note, implementations must be thread-safe. |
| UDMXPixelMappingFixtureGroupComponent | Container component for Fixture Items |
| UDMXPixelMappingFixtureGroupItemComponent | A component that holds a single Fixture Patch in the Pixel Mapping, and actually sends DMX. |
| UDMXPixelMappingLayoutScript | Allows scripting of Pixel Mapping Component Layouts. |
| UDMXPixelMappingMatrixCellComponent | Matrix pixel component |
| UDMXPixelMappingMatrixComponent | DMX Matrix group component |
| UDMXPixelMappingOutputComponent | Base class for all Designer and configurable components |
| UDMXPixelMappingOutputDMXComponent | Base class for components that contain a fixture patch to send DMX. |
| UDMXPixelMappingRendererComponent | Component for rendering input texture. |
| UDMXPixelMappingRootComponent | Root component in the components tree |
| UDMXPixelMappingSubsystem |
Structs
| Name | Remarks |
|---|---|
| FDMXPixelMappingLayoutToken | The position and size of a comoponent in a layout. |
Enums
Public
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| STATCAT_Advanced | Components/DMXPixelMappingBaseComponent.h |