Navigation
Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Components > UDMXPixelMappingRendererComponent
- UDMXPixelMappingBaseComponent::ResetDMX()
- UDMXPixelMappingRendererComponent::ResetDMX()
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h |
Include | #include "Components/DMXPixelMappingRendererComponent.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingRendererComponent.cpp |
virtual void ResetDMX&40;&41;
Remarks
Reset all sending DMX channels to 0 for this component and all children