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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRuntime > Blueprint
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UDynamicSubsystem
- UEngineSubsystem
- UDMXPixelMappingSubsystem
References
Module | DMXPixelMappingRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Blueprint/DMXPixelMappingSubsystem.h |
Include | #include "Blueprint/DMXPixelMappingSubsystem.h" |
Syntax
UCLASS&40;&41;
class UDMXPixelMappingSubsystem : public UEngineSubsystem
Functions
Type | Name | Description | |
---|---|---|---|
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UDMXPixelMapping * | GetDMXPixelMapping
(
UDMXPixelMapping* InPixelMapping |
Load Pixel Mapping asset |
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UDMXPixelMappingSubsystem * | Get a DMX PixelMapping Subsystem, callable version | |
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UDMXPixelMappingSubsystem * | Get a DMX PixelMapping Subsystem, pure version | |
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UDMXPixelMappingFixtureGroupComponent * | GetFixtureGroupComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get FixtureGroup component. Only for K2 blueprint nodes |
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UDMXPixelMappingMatrixComponent * | GetMatrixComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get Matrix component. Only for K2 blueprint nodes |
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UDMXPixelMappingOutputDMXComponent * | GetOutputDMXComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get OutputDMX component. Only for K2 blueprint nodes |
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UDMXPixelMappingRendererComponent * | GetRendererComponent
(
UDMXPixelMapping* InDMXPixelMapping, |
Get Renderer component. Only for K2 blueprint nodes |