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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDMXPixelMappingPreprocessRenderer
References
| Module | DMXPixelMappingRenderer |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include | #include "DMXPixelMappingPreprocessRenderer.h" |
Syntax
UCLASS (BlueprintType)
class UDMXPixelMappingPreprocessRenderer : public UObject
Remarks
Renders the texture that is used to pixel map
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ClearInput () |
Clears input | |
| float | Returns the blur distance parameter | ||
| FName | |||
| FName | Returns the blur distance parameter name | ||
| FName | |||
| TOptional< FVector2D > | Returns the desired output size, or an unset optional vector 2D if the resulting size should be used | ||
| FName | |||
| const TObjectPtr< UMaterialInstanceDynamic > & | GetFilterMID () |
Returns the Filter material, or nullptr if no Filter material is set | |
| int32 | Returns the number of time the texture should be downsampled by factor 2 | ||
| FName | Property name getters. | ||
| UTexture * | Returns the rendered input texture, or nullptr if no texture was rendered yet | ||
| FVector2D | Returns the resulting size of preprocessing, even if rendering did not occur yet | ||
| FName | Returns the texture parameter name | ||
| void | Render () |
Renders the current input | |
| void | SetInputMaterial
(
UMaterialInterface* InMaterial |
DEPRECATED 5.4 - Sets the input texture that is used when rendering | |
| void | SetInputMaterial
(
UMaterialInterface* InMaterial, |
Sets the input texture that is used when rendering | |
| void | SetInputTexture
(
UTexture* InTexture |
DEPRECATED 5.4 - Sets the input texture that is used when rendering | |
| void | SetInputTexture
(
UTexture* InTexture, |
Sets the input texture that is used when rendering | |
| void | SetInputUserWidget
(
UUserWidget* InUserWidget |
DEPRECATED 5.4 - Sets the input texture that is used when rendering | |
| void | SetInputUserWidget
(
UUserWidget* InUserWidget, |
Sets the input texture that is used when rendering | |
| bool | Returns true, if the Filter material should be applied each downsample pass |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |