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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer > API/Plugins/DMXPixelMappingRenderer/UDMXPixelMappingPreprocessRender- > API/Plugins/DMXPixelMappingRenderer/UDMXPixelMappingPreprocessRender-/SetInputMaterial
References
| Module | DMXPixelMappingRenderer |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include | #include "DMXPixelMappingPreprocessRenderer.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Private/DMXPixelMappingPreprocessRenderer.cpp |
void SetInputMaterial
(
UMaterialInterface * InMaterial,
EPixelFormat InFormat
)
Remarks
Sets the input texture that is used when rendering