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API > API/Plugins > API/Plugins/DMXPixelMappingRenderer > API/Plugins/DMXPixelMappingRenderer/UDMXPixelMappingPreprocessRender-
- UObject::PostLoad()
- UDMXPixelMappingPreprocessRenderer::PostLoad()
References
| Module | DMXPixelMappingRenderer |
| Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/DMXPixelMappingPreprocessRenderer.h |
| Include | #include "DMXPixelMappingPreprocessRenderer.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Private/DMXPixelMappingPreprocessRenderer.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.