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Unreal Engine C++ API Reference > Plugins > DMXPixelMappingRenderer
References
Module | DMXPixelMappingRenderer |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRenderer/Public/IDMXPixelMappingRenderer.h |
Include | #include "IDMXPixelMappingRenderer.h" |
Syntax
enum EDMXPixelShaderBlendingQuality
&123;
Low,
Medium,
High,
MAX,
&125;
Values
Name | Description |
---|---|
Low | |
Medium | |
High | |
MAX |
Remarks
Used in shader permutation for determining number of samples to use in texture blending. If adding to this you must also adjust the public facing option: 'EPixelBlendingQuality' under the runtime module's DMXPixelMappingOutputComponent.h