Navigation
Unreal Engine C++ API Reference > Plugins > DMXFixtures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ADMXFixtureActorBase
- ADMXFixtureActor
- ADMXFixtureActorMatrix
References
Module | DMXFixtures |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureActorMatrix.h |
Include | #include "DMXFixtureActorMatrix.h" |
Syntax
UCLASS&40;&41;
class ADMXFixtureActorMatrix : public ADMXFixtureActor
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
bool | bIgnorePixelMappingDistributionOfFixturePatch | If set to true, ignores the distribution set in the patch (hence the distribution becomes visible when not left to right, top to bottom) |
![]() |
TArray< uint8 > | MatrixData | |
![]() |
int | MatrixDataSize | |
![]() |
UTexture2D * | MatrixDataTexture | |
![]() ![]() ![]() ![]() |
float | MatrixDepth | |
![]() ![]() ![]() ![]() |
TObjectPtr< UProceduralMeshComponent > | MatrixHead | |
![]() ![]() ![]() ![]() |
float | MatrixHeight | |
![]() ![]() ![]() ![]() |
float | MatrixWidth | |
![]() |
int | NbrTextureRows | |
![]() |
int | QuadIndexCount | |
![]() |
FUpdateTextureRegion2D | TextureRegion | |
![]() |
int | XCells | |
![]() |
int | YCells |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AddQuad
(
FVector TL, |
|
![]() ![]() ![]() |
void | ||
![]() |
void | ||
![]() |
void | ||
![]() |
void | GenerateMatrixChassis
(
FVector TL, |
|
![]() |
void | ||
![]() |
FLinearColor | ||
![]() ![]() ![]() |
void | ||
![]() ![]() ![]() |
void | PushFixtureMatrixCellData
(
TArray< FDMXCell > MatrixPixelData |
|
![]() |
void | Sets the matrix fixture in a defaulted state using default values of its Fixture Components | |
![]() |
void | ||
![]() |
void | UpdateMatrixData
(
int32 RowIndex, |
Overridden from ADMXFixtureActor
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | OnMVRGetSupportedDMXAttributes_Implementation
(
TArray< FName >& OutAttributeNames, |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |