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Unreal Engine C++ API Reference > Plugins > ProceduralMeshComponent
References
Module | ProceduralMeshComponent |
Header | /Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent/Public/ProceduralMeshComponent.h |
Include | #include "ProceduralMeshComponent.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FProcMeshTangent
Remarks
Struct used to specify a tangent vector for a vertex The Y tangent is computed from the cross product of the vertex normal (Tangent Z) and the TangentX member.
Variables
Type | Name | Description | |
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bool | bFlipTangentY | Bool that indicates whether we should flip the Y tangent when we compute it using cross product |
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FVector | TangentX | Direction of X tangent for this vertex |
Constructors
Type | Name | Description | |
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FProcMeshTangent
(
FVector InTangentX, |
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FProcMeshTangent
(
float X, |