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Unreal Engine C++ API Reference > Plugins > DMXEditor > Widgets > SAssetPickerButton
References
Module | DMXEditor |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/Widgets/SAssetPickerButton.h |
Include | #include "Widgets/SAssetPickerButton.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/Widgets/SAssetPickerButton.cpp |
virtual const FAssetData & GetAssetData&40;&41; const
Remarks
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead