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Unreal Engine C++ API Reference > Plugins > DMXEditor > FDMXEditorUtils
References
Module | DMXEditor |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h |
Include | #include "DMXEditorUtils.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXEditorUtils.cpp |
static bool ValidateEntityName
&40;
const FString & NewEntityName,
const UDMXLibrary &42; InLibrary,
UClass &42; InEntityClass,
FText & OutReason
&41;
Remarks
Validates an Entity name, also checking for uniqueness among others of the same type. True if the name would be a valid one.
Parameters
Name | Description |
---|---|
NewEntityName | The name to validate. |
InLibrary | The DMXLibrary object to check for name uniqueness. |
InEntityClass | The type to check other Entities' names |
OutReason | If false is returned, contains a text with the reason for it. |