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Unreal Engine C++ API Reference > Plugins > DMXEditor > FDMXEditorUtils
Type | Name | Description | |
---|---|---|---|
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void | AutoAssignedAddresses
(
UDMXEntityFixtureType* ChangedParentFixtureType |
The bAutoAssign property got deprecated in UDMXEntityFixturePatch, so there's no meaning to ever auto assign on Fixture Type changes. So this function is removed without replacement. |
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FUnassignedPatchesArray | AutoAssignedAddresses
(
const TArray< UDMXEntityFixturePatch* >& ChangedFixturePatches, |
Simplyifing AutoAssign, just use FDMXEditorUtils::AutoAssignedChannels instead. |