Navigation
Unreal Engine C++ API Reference > Plugins > DMXEditor > FDMXEditorUtils
Deprecated * Deprecated in favor of new UDMXEntityFixtureType::CreateFixtureType and UDMXEntityFixturePatch::CreateFixturePatch that support creating patches in blueprints.
References
Module | DMXEditor |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorUtils.h |
Include | #include "DMXEditorUtils.h" |
Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Private/DMXEditorUtils.cpp |
static bool AddEntity
&40;
UDMXLibrary &42; InLibrary,
const FString & NewEntityName,
TSubclassOf< UDMXEntity > NewEntityClass,
UDMXEntity &42;&42; OutNewEntity
&41;