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Settings for the conflict monitor
| Name | FDMXConflictMonitorSettings |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/Public/DMXEditorSettings.h |
| Include Path | #include "DMXEditorSettings.h" |
Syntax
USTRUCT ()
struct FDMXConflictMonitorSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoPause | bool | When enabled, the conflict monitor pauses when a conflict occurs | DMXEditorSettings.h | |
| bPrintToLog | bool | When enabled, the the conflict monitor prints conflicts to log | DMXEditorSettings.h | |
| bRunWhenOpened | bool | True if the conflict monitor starts when oppened | DMXEditorSettings.h | |
| Depth | uint8 | The displayed depth of traces | DMXEditorSettings.h |