Navigation
| Name | DMXEditor |
| Type | Editor |
| Part of Plugins | DMX Engine |
| Location | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXEditor/ |
| Module Build Rules | DMXEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FDMXEditor | *** The DMX Library Editor, displayed when opening a DMX Library Asset *** |
| FDMXEditorCommands | |
| FDMXEditorModule | Implements the DMX Editor Module. |
| FDMXEditorStyle | DMX editor style |
| FDMXEditorUtils | Generic Editor Utilities. for Fixture Type, refer to DMXFixtureTypeSharedData instead. |
| FDMXEntityEntry | |
| FDMXFixturePatchSharedData | Shared data for fixture patch editors |
| FDMXFixtureTypeSharedData | Shared data for Fixture Types in a DMX Editor |
| FDMXPIEManager | |
| SAssetPickerButton | A widget which allows the user to pick a name of a specified list of names. |
| SDMXEntityDropdownMenu | Generates a dropdown menu list of Entities from a specific type to be used as a dropdown for a SComboButton's MenuContent. |
| SDMXEntityPickerButton | Generates a dropdown menu list of Entities from a specific type to be used as a dropdown for a SComboButton's MenuContent. |
| SDMXReadOnlyFixturePatchList | Generic list of Fixture Patches in a DMX library for read only purposes |
| SDMXReadOnlyFixturePatchListRow | Entity Fixture Patch as a row in a list |
| SListViewSelectorDropdownMenu | |
| SNameListPicker | A widget which allows the user to pick a name of a specified list of names. |
| UDMXEditorFactoryNew | |
| UDMXEditorSettings | Settings that holds editor configurations. |
| UDMXFixturePatchSharedDataSelection | An Array of Fixture Patches that supports a transaction history resp. undo / redo |
| UDMXFixtureTypeSharedDataSelection | An Array of Fixture Types that supports a transaction history resp. undo / redo |
| UDMXLibraryFactory | |
| UDMXLibraryFromMVRFactory |
Structs
| Name | Remarks |
|---|---|
| FDMXConflictMonitorSettings | Settings for the conflict monitor |
| FDMXFixtureTypeFunctionsEditorSettings | Settings for the Fixture Type Functions Editor |
| FDMXMonitorSourceDescriptor | Struct to describe a monitor source, so it can be stored in settings Defaults to Monitor all Inputs. |
| FDMXMVRFixtureListSettings | Settings for the Fixture Patch List |
| FDMXMVRFixturePatcherSettings | Settings for the Fixture Patcher |
| FDMXOutputConsoleFaderDescriptor | Struct to describe a single fader, so it can be stored in the config |
| FDMXReadOnlyFixturePatchListCollumnIDs | Collumn IDs in the Fixture Patch List |
| FDMXReadOnlyFixturePatchListDescriptor | Struct to describe a fixture patch list, so it can be stored in settings |
Interfaces
| Name | Remarks |
|---|---|
| IDMXNamedType | Interface for objects that want to define a unique name across a set of objects |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnAssetSelected | TBaseDelegate_OneParam< void, const FAssetData & > | Widgets/SAssetPickerButton.h | |
| FOnCreateNewEntitySelected | TBaseDelegate_NoParams< void > | Widgets/SDMXEntityDropdownMenu.h | |
| FOnEntitySelected | TBaseDelegate_OneParam< void, UDMXEntity * > | Widgets/SDMXEntityDropdownMenu.h | |
| FOnGetBaseNameForNewEntity | TMulticastDelegate_TwoParams< void, TSubclassOf< UDMXEntity >, FString & > | Used to enable Entity creator code to inject a base name before the entity creation. | DMXEditor.h |
| FOnParentIsHovered | TBaseDelegate_NoParams< bool > | Widgets/SAssetPickerButton.h | |
| FOnSetupNewEntity | TMulticastDelegate_OneParam< void, UDMXEntity * > | Used to enable Entity creator code to set values in a newly created entity. | DMXEditor.h |
Enums
Public
| Name | Remarks |
|---|---|
| EDMXFixturePatcherNameDisplayMode | |
| EDMXReadOnlyFixturePatchListShowMode | |
| EEntityEntryType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
class UE_DEPRECATED (
|
DEPRECATED 5.1 | Factories/DMXEditorFactoryNew.h |