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API > API/Plugins > API/Plugins/DMXBlueprintGraph
| Name | UK2Node_GetDMXFixturePatch |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXFixturePatch.h |
| Include Path | #include "K2Node_GetDMXFixturePatch.h" |
Syntax
UCLASS ()
class UK2Node_GetDMXFixturePatch : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_GetDMXFixturePatch
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InputDMXFixturePatchPinName | const FName | K2Node_GetDMXFixturePatch.h | |
| OutputDMXFixturePatchPinName | const FName | K2Node_GetDMXFixturePatch.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_GetDMXFixturePatch.h | ||
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
K2Node_GetDMXFixturePatch.h | ||
FDMXEntityFixturePatchRef GetFixturePatchRefFromPin() |
Gets the DMX Fixture Patch Reference from input pin | K2Node_GetDMXFixturePatch.h | |
FString GetFixturePatchValueAsString() |
Gets the DMX Fixture Patch pin value as String | K2Node_GetDMXFixturePatch.h | |
UEdGraphPin * GetInputDMXFixturePatchPin() |
K2Node_GetDMXFixturePatch.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2Node_GetDMXFixturePatch.h | ||
virtual FText GetMenuCategory() |
K2Node_GetDMXFixturePatch.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_GetDMXFixturePatch.h | ||
UEdGraphPin * GetOutputDMXFixturePatchPin() |
K2Node_GetDMXFixturePatch.h | ||
virtual FText GetTooltipText() |
K2Node_GetDMXFixturePatch.h | ||
virtual bool IsNodePure() |
K2Node_GetDMXFixturePatch.h | ||
virtual void PinDefaultValueChanged
(
UEdGraphPin* Pin |
K2Node_GetDMXFixturePatch.h | ||
virtual void Serialize
(
FArchive& Ar |
K2Node_GetDMXFixturePatch.h | ||
void SetInFixturePatchPinValue
(
const FDMXEntityFixturePatchRef& InPatchRef |
Updates values in the Fixture Patch input pin struct | K2Node_GetDMXFixturePatch.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifyInputChanged() |
K2Node_GetDMXFixturePatch.h |