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FPerPlatformBool |
bEnableLODStreaming |
Enabled: streaming LODs will trigger automatic updates to generate and discard LODs. |
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bool |
bLODStreamingEnabled |
Whether we should stream LODs for on the running platform |
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bool |
bOverrideLODStreamingSettings |
Override the LOD Streaming settings from the reference skeletal meshes. |
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int32 |
FirstLODAvailable |
Frist LOD available, some platforms may remove lower LODs when cooking, this MinLOD represents the first LOD we can generate |
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FPerPlatformInt |
MinLOD |
Minimum LOD to render per Platform. |
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FPerQualityLevelInt |
MinQualityLevelLOD |
Minimum LOD to render per Quality level. |
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int32 |
NumLODsInRoot |
Number of LODs that the object root has, which can be higher than the reference mesh LOD count. |
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uint32 |
NumLODsToStream |
If bEnableLODStreaming is true, maximum number of LODs to stream |
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FPerPlatformInt |
NumMaxStreamedLODs |
Limit the number of LODs to stream. A value of 0 is the same as disabling streaming of LODs. |