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API > API/Plugins > API/Plugins/CurveExpression
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_RemapCurvesBase
- FAnimNode_RemapCurvesFromMesh
References
Module | CurveExpression |
Header | /Engine/Plugins/Experimental/Animation/CurveExpression/Source/Runtime/Public/AnimNode_RemapCurvesFromMesh.h |
Include | #include "AnimNode_RemapCurvesFromMesh.h" |
Syntax
USTRUCT&40;BlueprintInternalUseOnly&41;
struct FAnimNode_RemapCurvesFromMesh : public FAnimNode_RemapCurvesBase
Variables
Type | Name | Description | |
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bool | bUseAttachedParent | If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source |
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TWeakObjectPtr< USkeletalMeshComponent > | SourceMeshComponent | This is used by default if it's valid |
Functions
Overridden from FAnimNode_Base
Type | Name | Description | |
---|---|---|---|
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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bool | HasPreUpdate () |
Override this to indicate that PreUpdate() should be called on the game thread (usually to gather non-thread safe data) before Update() is called. |
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void | PreUpdate
(
const UAnimInstance* InAnimInstance |
Override this to perform game-thread work prior to non-game thread Update() being called |