Navigation
API > API/Plugins > API/Plugins/ControlRigPhysics
| Name | FRigPhysicsJointComponent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsJointComponent.h |
| Include Path | #include "RigPhysicsJointComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsJointComponent : public FRigBaseComponent
Inheritance Hierarchy
- FRigBaseComponent → FRigPhysicsJointComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildBodyComponentKey | FRigComponentKey | The child body of the joint. If unset, then the system will try to find a suitable body. | RigPhysicsJointComponent.h |
|
| DriveData | FRigPhysicsDriveData | Optional motor/drive associated with the physics joint. | RigPhysicsJointComponent.h |
|
| JointData | FRigPhysicsJointData | The properties of the joint. | RigPhysicsJointComponent.h |
|
| ParentBodyComponentKey | FRigComponentKey | The parent body of the joint. | RigPhysicsJointComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeAddedTo
(
const FRigElementKey& InElementKey, |
RigPhysicsJointComponent.h | ||
DECLARE_RIG_COMPONENT_METHODS
(
FRigPhysicsJointComponent |
RigPhysicsJointComponent.h | ||
virtual FName GetDefaultComponentName() |
RigPhysicsJointComponent.h | ||
virtual void Load
(
FArchive& Ar |
RigPhysicsJointComponent.h | ||
virtual void OnRigHierarchyKeyChanged
(
const FRigHierarchyKey& InOldKey, |
RigPhysicsJointComponent.h | ||
virtual void Save
(
FArchive& Ar |
RigPhysicsJointComponent.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetDefaultName() |
RigPhysicsJointComponent.h |